I've got player motion happening on my HTC Incredible now. The left-hand side of the screen contains the left/right motion for the player. The right-hand side of the screen contains rotate-left/rotate-right for the gun arm. Along the top are two push buttons for fire #1 and fire #2, and along the bottom are two push buttons for jump and grapple engage. Pretty cool. Things are really starting to come together.
I *really* need to have a transparent overlay of some sort to indicate where the buttons and controls are. I let my youngest son try the game and he had a tough time understanding what he was pressing. However, I don't think I'll be able to do anything with this until I get to implementing sprites & textures. Still, I should probably do *something* simple even if it is just some circle rendering. Hrm.
Next up will be creating a pop-up menu that displays when the user hits the menu button. This will need to suspend operations of the game and allow the user to restart or exit.
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