A blog detailing my experiences with Android as an independent (indie) game & app developer.
Thursday, October 27, 2011
Repulser, pass #1
I modded the libgdx particle emitter class to allow the programmer to have old particles track a specific angle. I did this so that I could get the effect you see above. It's a repulse ray. I need to polish it up a bit -- the player's tracer line appears when it shouldn't (this is a screenshot of the first, proof-of-concept pass). But, it looks functional and I like how it emanates outward. I was going to try to animate this action with multiple images, but using particles gives a waaaaay better effect. Things should be fixed up tomorrow.
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